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Re: SFX in 3D movies
> I believe that special effects houses use a whole bag of tricks,
> according to the needs of the projects. Much of the existing
> animation software is 3D, and could therefore generate stereo fairly
> easily. However, some effects are done through digital "painting" of
> images, or through custom special-purpose software written
> specifically for a particular effect.
>
True, much of the computer generated imagery of today could easily be converted
for 3D. But even the older films were not totally without special effects. It
Came From Outer Space incorporated a number of clever split screen shots
(remember the doubles of the cast members in the cave?). And several of the 3D
films of the 1980s, whatever you think of their quality, utilized fairly
spectacular special effects. The Man Who Wasn't There had a lot of "invisible
man" gimmicks, and "Metalstorm," "Spacehunter" and "Jaws 3D" all had fairly
extensive special effects (as did "Amityville 3D" I understand--I haven't seen
that one). 3D complicates special effects, of course, but hardly to the point of
requiring an apocalyptic revision of everything that has been developed.
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