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re:Digital vs Analog
- From: P3D Stephen J Hart <sjhart@xxxxxxxxx>
- Subject: re:Digital vs Analog
- Date: Fri, 13 Dec 1996 09:21:20 -0800
Greg W. wrote:
>I don't know how to explain it any clearer. Halftoning works because
>at some level, someone (e.g. a human applying a screen) or something
>(an algorithm) knows that you can approximate a grey level using only
>black/white "pixels" by trading off against resolution (you spread out
>your virtual, grey, pixel among some number of physical black/white only
>pixels, at the cost of a much larger "virtual" pixel). In this
>arrangement, the real pixels that comprise a virtual pixel are related;
>a function related to the desired grey level that says which ones will
>be on and which will be off.
>
>The grain in film has no such mechanism. Each silver salt crystal acts
>on its own without regard for what its neighbor is doing. The film
>CANNOT be binary as you suggest because there is no mechanism instrinsic
>in the film to distribute the virtual pixel information around to the
>physical grain structure.
The grains don't have a mechanism on their own, but the light + grains does.
The Gurney-Mott theory of latent image formation says that a silver-halide=
grain in an emulsion becomes a stable latent grain after it captures a=
certain number of photons (typically four I think, though that's not=
relevant to the gray-scale or resolution arguments). In the latent state a=
silver-halide crystal will convert to a silver grain (black) when dunked in=
developer. If it catches fewer photons during the exposure it stays as a=
regular silver halide crystal, isn't altered by the developer, and is then=
extracted by the fix.
Given this, latent image formation has to be seen in terms of photon=
capture, and photons are "digital" (i.e., discrete) in this context.=
There's no directed error-diffusion going on, but the recorded light=
arrives in little photon-sized packets, each of which has a statistical=
chance of latentizing a grain. The gray-scale image is then formed by the=
net effect of many such binary grains, distributed pretty much at random in=
three-dimensions within a clear gelatin layer. Grain sizes do vary, and=
this does influence speed, contrast, and resolution, but the gray-scale=
isn't normally due to grain-size or the blackness of any one grain.
>Well, all I can say is consider this: a hologram, which is recorded on
>photographic emulsion, is the representation of the interference pattern
>produced by two coherent wavefronts. In order for a hologram to work,
>the emulsion must be able to record with a resolution slightly greater
>than the wavelength of the light used. That puts it down into the
>hundreds of nanometers. There ain't no digital imagers with pixels
>that small yet. (This is black-and-white film, and extremely slow film
>at that. I don't believe there is a color film with anything near
>this resolution. I doubt it would be possible to make one.)
Indeed, a good holographic film will have a grain size of around 30=
nanometers. This allows it to faithfully record holographic fringes which=
are typically much narrower than 1 micron. Quoted resolving powers are=
typically in the 5,000 line-pairs per millimeter range. At this size the=
grains are pretty insensitive! So while a 35 mm sized chunk of holographic=
film would in theory resolve something like 10^11 (one hundred billion)=
two-dimensional "pixels", the film speed is only about 0.1 ASA. In our=
holographic systems we routinely record fairly coarse (still sub-micron)=
fringes through the six-micron thickness of emulsion on a 14 x 17 inch=
film... that'd be at least 10^12 discrete points if we could individually=
address them (we can't).
Silver-halide isn't even the highest-resolution holographic material. There=
are, for example, photopolymers which can have molecular levels of=
resolution, but with photographic speeds roughly 1,000 times slower.
=46inally, color holography just needs a film with the relevant spectral=
sensitivity. Each color is then recorded as a different fringe pattern, and=
holographic effects produce the required color-selection on playback. There=
are other techniques too, but color holography does not in principle=
*require* any kind of spatially-encoded color sensitivity.
Stephen J Hart fax +1 (714) 348-8665
Director of R&D e-mail sjhart@xxxxxxxxx
WWW URL http://www.voxel.com/
VOXEL, 26081 Merit Circle, #117, The opinions and "facts" expressed
Laguna Hills, CA 92653-7017, USA herein are not necessarily correct
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