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Re^4: 3D-LCD Software??
- From: P3D Joerg Meyer Inf.] <jmeyer@xxxxxxxxxxxxxx>
- Subject: Re^4: 3D-LCD Software??
- Date: Fri, 10 Jan 97 15:17 CET
On Thu, 9 Jan 1997 15:51:35 -0800 Larry Berlin <lberlin@xxxxxxxxx> wrote:
>I understand your point but I maintain that there is one point on which the
>brain usually relies, with both eyes open, they see the *same instant* of
>movement at the *same time*. [...]
>We need to *not stop* when we've discovered a level of *sufficient*! We need
>to go beyond that level for best optimized results. If you plan to market
>your work such a step will almost guarantee you're ahead of the competition
>who may still be using the half frame method! If you want to use half frame,
>then double the sample rate so both eyes benefit from all changes.
>
>In your example you are cheating the mind of accurate information by
>squeezing more action into a given number of frames or length of animation
>and sacrificing some of the stereo effect. It may work but it's not what I
>would recommend for quality stereo content.
I agree with you that the stereo effect might be more accurate if youit's not what I
>would recommend for quality stereo content.
I agree with you that the stereo effect might be more accurate if you present
the same information to both eyes instead of showing two different time steps.
These would be hard to fuse when presented simultaneously. But when viewed
with LC (not LCD, John! I also perfer correct terminology. :-) ) shutter
glasses, they are presented sequentially. Therefore I prefer to maintain
smooth motion. - Over here in Germany in some regions we have French TV
channels on cable. Sometimes they seem to use cheap satellite links or
ISDN phone lines to transmit their signal with only one half frame displayed
twice. The picture has high quality, but movement looks very strange,
and diagonal lines appear to be rough. (Same as if I turn off interlaced
mode on my 100Hz TV set in order to reduce line flicker for horizontal
lines on a home computer. The same image is repeated from the frame buffer
and displayed twice - or 4 times respectively instead of 2 times.)
Currently I'm involved in medical imaging. In order to maintain accuracy
of data, which is very important for medical applications, I don't use
(simulated) motion blur at all.
Perhaps I'll try your method again and let you know about the results!
Joerg :-)
_V_ | Joerg Meyer ----- University of Kaiserslautern, Germany
/ \ | Department of Computer Science, Computer Graphics Group
|O O| | mailto:jmeyer@xxxxxxxxxxxxxx --------------------------
ooO--U--Ooo | http://davinci.informatik.uni-kl.de/~jmeyer -----------
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End of PHOTO-3D Digest 1811
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