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Re: Model Rocketry 3D photos
- From: P3D Ronald J Beck <rbeck@xxxxxxxxxxxxxxxxxx>
- Subject: Re: Model Rocketry 3D photos
- Date: Tue, 11 Mar 1997 14:17:01 -0600
Hey Paul, don't give up so fast. Granted there's some problems with the
theory as many of the list members have mentioned. However, you won't
know until you try.
So, let's look at some of the options. First, there's the idea of one of
the disposable lenticular cameras. Of course you'd need a way to trip the
shutter and the interocular distance is way too short for your distance
estimates. Still, it might be worth trying a few launches just to see
what comes out. I expect you'd have to use "D" sized engines to lift the
payload though.
How about a couple of those nosecone cameras which use 110 film? Have
them rigged with a staging rocket so each camera will fire with each stage.
Or, maybe changing hobbies to R/C planes might be in order :-) :-)
Now you've got me wondering how to do something like this. The longest
rocket (Estes kit) I ever launched was about 36 inches long. It used "C"
engines. So, a longer rocket with "D" engines might be a viable option.
Mount one mini-cam at the nosecone and one near the engine. Build the
rocket with glider type wings (ala Shuttle design) and a detachable fin
section (which would house the parachute). This would launch the rocket,
start it into a glide (with the cameras facing down, then pop the tail
section releasing the chute and the camera shutter.
Another alternative would be to find a lightweight "point & shoot" 35mm
that will continuously fire when the shutter button is pressed. Then a
simple spring loaded arm that would press the shutter button as the engine
ejects would start firing the camera. That way you could select any
number of frames to view your 3D.
I think your best bet would be to develop some sort of glider based rocket
that would orient the camera downward as it glides back to earth.
Hope this helps,
Ron
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