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SL3D per John B
- From: P3D john bercovitz <bercov@xxxxxxxxxxx>
- Subject: SL3D per John B
- Date: Sun, 25 May 1997 17:42:12 -0700
It is perhaps a conceit on my part, but I believe I am the one
most associated on this list with an understanding of how SL3D
works which does not agree with Bill's understanding but which
does agree with most other people's understanding. Paul Kline is
probably the one most associated with a neutral stance and he has
done more work with the hardware than most of us, so I think it
would be good to hear from him too. Either Bill Carter or Mark
Lenhart could best represent their understanding of SL3D.
Does everyone know what a center of perspective is? That's a
point from which a scene is viewed. In a pinhole camera, the
center of perspective is the center of the disk or very short
cylinder of air which is the pinhole. All rays which are going to
expose film must pass through that hole. [Generally you want to
view a photograph from its center of perspective; if you don't, it
will be squashed or stretched (see any closeup portrait taken with
a very short lens for an example of a stretched out nose).]
In a camera, the center of perspective is the entrance pupil of
the lens*. The entrance pupil of the lens is the aperture (iris)
of the lens as seen from the object (scene) side of the lens. So
you could say the entrance pupil is the aperture as modified by
any elements of the lens which lie in front of it. Even though
its position and size are modified by these elements, it still has
a definite apparent diameter and position which can be measured
remotely from the object side.
It is possible to put two apertures in a lens instead of one. All
you have to do is take out the iris assembly and substitute a thin
black piece of sheet metal with two holes in it. In fact, some
makers of macro cameras do this very thing. By installing two
holes, you are creating two centers of perspective and that is the
essence of stereo photography. Of course now your big problem is
how to separate or decode the two images; they will want to land
practically on top of each other and will indeed land on top of
each other for an in-focus object.
You can place these two apertures arbitrarily close to each other.
You can make them touch each other; you can flatten the touching
sides of each (make them D-shaped) so as to put them even closer
together. In fact, you can split the original aperture right down
the middle and still get effective SL3D. When you calculate the
stereobase, D-shaped apertures act as if they were located at
their centroids.
There are several ways to decode the signals. One is to put
mirrors behind the lens to direct the signals to different parts
of the film. Another is to put a red filter over one aperture and
a blue filter over the other; this is the essence of the Songer
patent. Another is to put differently-oriented polarizing filters
over the two apertures; this is the essence of Bill Carter's
patent (if I understand its claims correctly).
The neat thing about split-aperture SL3D as done by Carter or
Songer is that you can change the separation of the centers of
perspective merely by changing the diameter of the opening of the
camera's original iris. If you stop all the way down, you still
have two little D-shaped apertures which are very close to each
other. So as you get closer to an object, and so need more depth
of field and hence a smaller aperture, you also reduce the
separation of the viewpoints which is also necessary to keep from
having too much on-film disparity in the stereo pair.
Bill (Mark?) has a formula which describes their understanding of
how SL3D works but I do not understand its derivation. Their
formula predicts the same values the conventional theory does to a
truly astounding degree of accuracy. I don't believe you can
devise a practical experiment which would distinguish the two.
You can:
ftp bobcat.etsu.edu cd pub/photo/photo-3d/SL3D
and pull down files which compare the two if you care to get into
that much detail.
*You may think intuitively that the center of perspective is the
primary principal point. That's a good guess because any paraxial
ray going into a lens through the primary principal point will
leave the secondary principal point at the same angle to the optic
axis that the ray entered the primary principal point at. You can
prove that the primary principal point is not the center of
perspective rigorously but it takes some time so let's just look
at a couple of intuitive arguments: 1) In a telephoto lens, the
primary principal point is way out in front of the lens; this is
what makes the lens so compact for its focal length. Most rays
going through the primary principal point would miss the entrance
pupil and so would never land on the film. 2) Just as with the
pinhole camera, the entrance pupil is the hole all rays must pass
through and so it serves as the origin of a fan out of rays traced
in reverse from the pupil to object points. In a symmetrical lens
(not telephoto or retrofocus), the entrance pupil and the primary
principal point are coincident.
John B
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