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P3D review of stereo reconstruction errors
- From: john bercovitz <bercov@xxxxxxxxxxx>
- Subject: P3D review of stereo reconstruction errors
- Date: Sat, 6 Dec 1997 16:43:08 -0800
Ortho is such a catch-all word I thought it might be worthwhile
to review the most common errors which cause non-orthoness 8-).
1) Perspective change
This is viewing from the wrong distance. It causes a change in the
third or depth dimension but not the other two. So if you step back
from a screen, all dimensions (including the distance from you to any
object in the scene) stretch in proportion to how far back you step.
2) Stereobase change
This is a mismatch between the separation of your eyes and the
separation of the camera's lenses. If the camera's lenses are
farther apart than your eyes, when you view the results, you
will see what a giant sees because a giant's eyes are farther
apart than yours. In other words, the scene and everything in it
will appear smaller than normal in direct proportion to the amount
of mismatch.
Stereobase mismatch is not fatally harmful in itself in my opinion
because it does not distort or warp space; it merely rescales it.
In that sense it can be very useful if one is aware of it and uses
it intelligently.
3) Toe-in
This comes from not having the two image planes in the camera
co-planar. If you have two cameras making your stereo camera,
and you angle them in at a nearby object, then the reconstructed
space will be bulged towards you in the middle.
See: http://info.curtin.edu.au/~iwoodsa/spie93pa.html
John B
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