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P3D Re: Lenticular Optics


  • From: gecko <gecko@xxxxxxxxxx>
  • Subject: P3D Re: Lenticular Optics
  • Date: Fri, 09 Jan 1998 13:50:07 -0600

I've just created my first few home-made lenticular images.  So far,
I've only been able to create 2-image lenticulars (3D and flip-type).
Two problems I've found from 2-image-only lents...

1.  "The sweet spot".  Using 2-images, there's a limited sweet spot for
your eyes to pick up the 3D effect.

2.  Using more images creates less "scintillation" or image-to-image
'jump', and using more images allows more 3D images to be viewed (ie,
for 3 images you get 2 stereo pairs, and for a 4-image lent, there are 3
stereo pairs)

>>Maybe we need head tracking lenticular optics so the sweet spot
follows
>>your movements?
>
>There must be something I haven't understood about lents.  I thought
that
>the reason there were more than two pictures behind the lenticular
layer
>was so that you *could* move your head.  Anyone know where I can get
more
>information on them then?
>
>PC Mag UK recently did an article about lenticular displays.  Funnily
>enough just a few weeks after they rubbished VREX on their web site.
They
>were talking about seven columns behind each lens.  They did admit that
it
>would need lots more horizontal pixels than vertical though.
>
>Dave Spacey


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