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P3D Re: Lenticular Optics
- From: gecko <gecko@xxxxxxxxxx>
- Subject: P3D Re: Lenticular Optics
- Date: Fri, 09 Jan 1998 13:50:07 -0600
I've just created my first few home-made lenticular images. So far,
I've only been able to create 2-image lenticulars (3D and flip-type).
Two problems I've found from 2-image-only lents...
1. "The sweet spot". Using 2-images, there's a limited sweet spot for
your eyes to pick up the 3D effect.
2. Using more images creates less "scintillation" or image-to-image
'jump', and using more images allows more 3D images to be viewed (ie,
for 3 images you get 2 stereo pairs, and for a 4-image lent, there are 3
stereo pairs)
>>Maybe we need head tracking lenticular optics so the sweet spot
follows
>>your movements?
>
>There must be something I haven't understood about lents. I thought
that
>the reason there were more than two pictures behind the lenticular
layer
>was so that you *could* move your head. Anyone know where I can get
more
>information on them then?
>
>PC Mag UK recently did an article about lenticular displays. Funnily
>enough just a few weeks after they rubbished VREX on their web site.
They
>were talking about seven columns behind each lens. They did admit that
it
>would need lots more horizontal pixels than vertical though.
>
>Dave Spacey
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