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P3D Re: 3D realism and focus cues


  • From: roberts@xxxxxxxxxxxxxxxxx (John W Roberts)
  • Subject: P3D Re: 3D realism and focus cues
  • Date: Tue, 20 Jan 1998 00:31:05 -0500


>Date: Mon, 19 Jan 1998 22:04:03 -0700
>From: michaelk@xxxxxxxxxxxxxxxxxx (Michael Kersenbrock)
>Subject: P3D Re: 3D realism and focus cues

>I see your point and it's quite valid.  I was thinking
>in more course terms.  I also used the word "acceptable" to indicate
>that although de-focusing correction may be better, being focussed
>is also acceptable.  

I completely agree with that definition. I also try to get my entire scene
in focus, with the rare exception of some artistic efforts.

>> You mentioned real-time adjustment of interocular. Larry Berlin has also
>> expressed interest in that. Maybe the two of you could cook up some ideas.

>Maybe in a few years.  The technology, IMO, isn't quite ripe yet other
>than for very expensive prototypes.  

I've been trying to think up some kind of sliding mirror arrangement to use
with a Toshiba 3D camcorder. I *suspect* it would be very disturbing to watch,
at least for the first use, but it might be possible to become accustomed
to it. And it's bound to be interesting.

It will take some *big* mirrors - I sure hope second-surface mirrors are
good enough!

>I'm also starting up on another
>"want it out by yesterday" project so my time is limited for a while 
>longer anyway.   :-(

I know what you mean. :-)

>P.S. - On an unrelated related subject, my Sun workstation upgrade with 24" 
>       Monitor  happens Tuesday morning, I'll see how and which direction it 
>       curves..... can't wait.  I use slightly shrunk stereocards for my
>       "background" image (easily freeviewed).  We'll see how many fit
>       all at once.  :-)

Sounds great. :-) But wait and see how small you have to make your mail window
so that those parallel-view ASCII stereo pairs are viewable. :-(

John R


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