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P3D Back to Orthoscopy!
- From: boris@xxxxxxxxxxxx (Boris Starosta)
- Subject: P3D Back to Orthoscopy!
- Date: Mon, 16 Feb 1998 23:19:58 -0500 (EST)
This responds to:
>Date: Sun, 15 Feb 1998 18:30:03 -0400
>From: Eric Goldstein <egoldste@xxxxxx>
>To: photo-3d@xxxxxxxxxxxxxxxxx
>Subject: P3D Re: Realist system flawed?
>Message-ID: <34E76C68.D34@xxxxxx>
>
>Re: Ortho Stereo... some very interesting points raised here by all...
......
>perspective photography almost constantly. Twenty or more years ago,
>even a moderately wide angle lens such as a 28 mm (on 24 x 36 format)
>produced images which were in ordinary circumstances considered
>uncomfortable to view and reserved for art photography or unusual.....
......
[So]
>what's the point of the stricture?
>
>
Eric:
You answered this question yourself... The point is simply to make stereo
more accessible to people who may not have the experience, the ability to
accomodate the distortions. The same reason that "twenty or more years
ago" the print media would avoid wide angle shots. Also in the cinema,
not too long ago, panning with a wide angle lens was very much frowned
upon, because that made the perspective distortions so more obvious
(objects would appear to change shape, as the camera panned across them).
I remember Stanley Kubrik breaking this rule with great panache (and
success) in his films "A Clockwork Orange," and "2001: A Space Odyssey." I
don't know if he was the first, but it was an unusual effect in those days
(the '60s).
Respectfully submitted,
Boris Starosta
usa 804 979 3930
boris@xxxxxxxxxxxx
http://www.starosta.com
http://www.starosta.com/3dshowcase
"The cut worm forgives the plough."
-Blake
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