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P3D 3D impressions from SID 98 (2 of 3)
- From: roberts@xxxxxxxxxxxxxxxxx (John W Roberts)
- Subject: P3D 3D impressions from SID 98 (2 of 3)
- Date: Fri, 22 May 1998 19:39:13 -0400
[Part 2 of 3: my opinions]
S-22.3: "Tilting Disc: A Real Scale Interface for Cyberspace"
- The speaker described a system being developed in his laboratory for
a VR "navigation" system in which the user wears a stereo head mounted
display, and moves through a virtual space by standing on a disk which
is actually tilted by the motion of the user, the direction of "motion"
matching the direction of the tilt. The user interacts with objects
in the virtual environment, and with other users, represented as icons
"avatars". The navigation system is patterned after Japanese (legends?)
of a character who could move through the air.
S-32.1: "A Display System with 2D/3D Compatibility" (Sanyo)
- The system described is an autostereoscopic display (no glasses
required), built into an LCD panel and utilizing a barrier-strip
type technology. There are both single- and double image splitter
designs. In the single image splitter design, the splitter (alternating
vertical apertures and barriers) is placed between the backlight and
the LC panel, configured so that when the user is in the correct
position, the light from the even-numbered pixels in each row reaches
only one eye, and the light from the odd-numbered pixels reaches only
the other eye. (The user moves his/her head around until the proper
spot for viewing is located.) The barrier strips are reflective on
the back, and there of course the usual mirror behind the backlight,
so that much of the light that would be lost in a traditional barrier
strip system is recovered. A 2D/3D compatible display can be built by
placing a special shutter between the image splitter and the LC panel:
the shutter can be electrically switched between two states - transmitting
(transparent) and scattering (diffusing). In the scattering mode, the
alignment of the light beams set up by the image splitter is disrupted,
and the display acts as a regular 2D display. There is also a double
image splitter design, which has one image splitter between the backlight
and the LC panel, and one between the LC panel and the user - this reduces
crosstalk between the left and right images, and improves 3D performance.
- Sanyo's latest design, a 15" 1024x768 panel with double image splitters,
was demonstrated at the author interviews. I thought it looked really
spectacular - images shown included surgical photographs (surgery is one
of the intended applications), and some phenomenal, highly detailed
paintings by a Japanese artist (whose name I neglected to record).
S-32.2: "A Real-Time 2D to 3D Conversion Technique Using Computed Image
Depth" (Sanyo)
- This arose as part of the 3D display program - due to the perceived
shortage of 3D material, it was decided to try to develop an algorithm
to convert existing 2D material to stereo in real time, and put it on
a VLSI chip.
- The chip utilizes two methods separately or in combination, depending
on the cues that are available in the image:
- Modified Time Difference (MTD): picks up image cues from lateral
motion.
- Computed Image Depth (CID): works on the concept that nearer objects
generally have greater contrast and sharpness than more distant
objects. The scene is divided up into a large number of squares,
and an estimate made for the depth of each. The elements are then
shifted differently in the left and right views, the amount of shift
depending on the estimated distance (for example, a distant object
would be shifted more to the left in the left view, and more to the
right in the right view).
- The computed left and right views are shown sequentially and viewed using
LCS glasses. The system was demonstrated on a video including video and
still images. I was pleasantly surprised at how well it worked. The
perception of depth was not completely continuous and didn't work ideally
for all still images, but most of the video shots and many of the still
images showed depth in about the same way I would have judged it looking
at a 2D display (except that it was the chip making the judgements).
Response time to set the depth for a new scene or a rapid change in
scene seemed to be about a second - this may have been partly a deliberate
choice to avoid rapid changes in depth settings. The process seemed to
work best with detailed scenes and good focus. Some classical 2D paintings
converted amazingly well (which perhaps shows a compatibility between
the painters' ideas of the representation of depth and Sanyo's.)
- The speaker indicated that further improvements can be made, in handling
replacement of the portions of the background that are lost by motion of
objects in the foreground.
- Automated 2D -> 3D conversion has been so universally condemned on P3D
that I didn't have very high expectations, but I figured that most
people claiming to achieve this haven't also invented their own
autostereo LCD displays, so I ought to go see their demo. It worked
considerably better than I had expected. The fact that there were scenes
where it didn't work as well was not surprising - people would also have
more trouble judging depth in some scenes than in others.
[Continued]
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End of PHOTO-3D Digest 2746
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