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P3D Re: Realist mounting and the "stereo window"
- From: Paul Talbot <ptww@xxxxxxxxx>
- Subject: P3D Re: Realist mounting and the "stereo window"
- Date: Wed, 10 Jun 1998 20:02:59 -0700
Dana asked:
> >Could someone define for me what the stereo window is, exactly?
and, as Greg W., mentioned, Dr. T supplied an excellent treatise
in reply, allowing the rest of just some nit-picking opportunities. ;)
> "Exactly"? No. There is no mathematical definition.
Well, actually there is. Charles Piper provides a mathematical
formula for the perceived location of the stereo window. P3D's
resident formula wiz John B has elsewhere worked out a formula
as well. And in the course of so doing, he determined that there
is a conceptual flaw in Piper's formula, causing a slightly different
mathemetical result for the window calculation. But that's a topic
for off-list or Tech-3D.
> This stereo window is normally positioned at
> around 7 feet from the camera.
The "7 feet" figure is the most commonly mentioned one for the
built-in window. But the built-in window is a function of *both*
the camera aperture offset and the mask aperture of the slide
mount used--as suggested by DrT's later reference to using a
different mask for closeup shots. Piper's compilation includes
a chart of the "apparent window distance" for various combinations
of stereo cameras and different slide mounts. For example, the
same slide mount that gives a 7 ft window distance with a Realist
gives a 9 ft window distance with a Kodak (or vice versa?). I'm
trying to do this from memory, not having the chart right here,
so check Piper's chart if you need to know for sure.
Paul Talbot
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