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P3D Re: Circular or Round


  • From: Peter Homer <P.J.Homer@xxxxxxxxxxxxx>
  • Subject: P3D Re: Circular or Round
  • Date: Fri, 16 Oct 1998 09:41:21 +0000

Brian Reynolds wrote

A light beam reflecting off certain materials (e.g., water, metal)
will become linearly polarized.  A polarizing filter (which contains a
single polarizing surface) is oriented so that it is 45 degrees from
the angle of polarization of the incoming light.  This will cut the
intensity of the linearly polarized line in half, thereby reducing
glare.

Would you not orientate it so that it was at 90 degrees to the incoming
light and so reduce the intensity of the linearly polarised light and
therefore the glare almost completely. As you suggested I have  moved the
rest of my questions to tech-3d as we are perhaps getting a little of topic.

                                                    P.J.Homer



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