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P3D Re: zoom lenses


  • From: Dan Shelley <dshelley@xxxxxxxxxxxx>
  • Subject: P3D Re: zoom lenses
  • Date: Fri, 23 Oct 1998 00:47:56 -0600

Greg Wageman wrote:
> 
>>Gee, that's too bad.  I guess I've been wasting a lot of film...
> 
> Please, Jim, can we lose the sarcasm?  It really doesn't bolster your
> position any.
> 
> This list is full of testimonials about "cross-talk"...

For what it's worth, there are probably a lot of us out here who are
closer to Jim than not, and have just tried a pair of cameras and found
them to be great from the get-go. I am on my 4th pair of matched cameras
in 7 years... No lens matching problems with any of them. IMHO, Jim was
trying to be funny as well as sarcastic. Some of that can be good from
time to time... I did not read it as caustic in any way. 

I have never jumped in the past discussions about these "nit-picks"
about stereo photography as I see them because I find that they ust
don;t matter to me... For example:

I do not use a bubble level. I trust my eyes. IF I happen to be a bit
off, mounting easily corrects the issue, so why worry. 

I do not use a "stereo" or "two (or more) lens" camera most of the time.
IF both cameras don't fire at the same micro-second maybe I lose a shot
here and there, but I try to shoot subjects that aren't moving MOST of
the time anyway. It's my style, and that kind of micro precision just
isn't important. 

I don't EVER use math to determine how to shoot my shot. After a lot of
practice, I know what I want to get out of a given situation, and shoot
accordingly. I have shot pictures with separations of a half inch, all
the way to 100 yards... It all depends, and again, it's my style - it
works for me, and people have enjoyed my views so why worry.

I could go on, but... For some people specific calculation are
necessary, extra equipment is necessary, etc, etc, etc... For others of
us, it's just a _very_ fun hobby, plain and simple. My 2 cents worth... 

Back to 3D-CD II creation...

Dan Shelley
dshelley@xxxxxxxxxxxx
http://www.dddesign.com/3dbydan


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