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P3D Phree Phantogram Phormula
- From: Bruce Springsteen <bsspringsteen@xxxxxxxxx>
- Subject: P3D Phree Phantogram Phormula
- Date: Sat, 13 Feb 1999 15:02:06 -0800 (PST)
Tried to post the following to P3D over a week ago. Email
vicissitudes have left it in "hang fire" mode - that is I never saw it
post and don't know if it will. Let's try once more:
>>>
No takers on T3D, so I'll cast the net a little wider once. (Did I
mention there's no charge?) But no discussing the particulars on P3D
- this is number stuff.
---Bruce Springsteen wrote to Tech3D:
> Say, I know how to change a set of "real object" coordinates expressed
> as (x,y,z) into "phantogram" coordinates (lx, pz), (rx, pz) for a
> given viewing height (h) and distance (d) from an origin (O), with a
> chosen stereo base (b). It's simple enough for innumerate me to have
> figured it out three years ago, though I don't know if my equations
> are in the simplest or most useful terms, or what the useful limits
> are.
> Anyone interested?
>>>
I'll post it (with instructions for use) to P3D, T3D or to
individuals, depending on popular sentiment received, pro or con.
Dreaming of full-scale elephantograms,
Bruce (Phortune Cookie: Be phoot-loose and phancy-phree. Never
phlame what you should have philtered.) Springsteen
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