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P3D Depth Range - Part I
We continue with our mid-week lectures on stereo photography,
courtesy of DrT.
The concept of "depth range" is very important in stereo photography.
The "depth range" is defined by the distances of the closest and the
furthest objects from the camera. Our eyes are very flexible and can
easily look at things from a few inches from our eyes, to infinity.
In stereo photography however the depth range must be restricted.
Why and how much? To answer this question you must understand the
concept of "stereoscopic deviation". There is just no way around it.
Here it my attempt for a simple explanation:
In a stereo pair the right and left images appear identical but they
are not. Foreground objects are shifted with respect to background
objects by small amounts in the horizontal direction. These shifts
are known as stereoscopic deviation and they are responsible for the
sense of depth when viewing the pair.
No stereoscopic deviation = no depth. Too much deviation = too much
depth. Too much depth will made the pair hard to fuse and will cause
problems in projection.
How much is "too much"?
To be continued... (tomorrow) -- George Themelis
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