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P3D Toy Story --> 3-D
- From: Tom Deering <tmd@xxxxxxxxxxx>
- Subject: P3D Toy Story --> 3-D
- Date: Wed, 26 Jan 2000 23:20:03 -0700
>It is not always as easy as you might think to make a
>cg film into a stereo film. There are many tricks
>that we use to speed up production such as flat
>paintings for backgrounds, and many other tricks that
>would need to be pulled out and re-worked if a stereo
>version was needed.
I am working on a seminar on this topic right now for a company that
sells a 3-D rendering package. There are a couple things that CG
artists do that appear to be three-dimensional, but are actually
two-dimensional. We don't get caught because our work is usually
shown in 2D, but if you stuck in a second virtual camera and made a
stereo pair, the effect would be exposed.
1. Forced perspective. Sometimes it's easier to make things look
distant by just making them smaller. Other times we draw things
warped to mimic the effects of perspective. A road that disappears
into the distance might be drawn so it gets narrower rather than
realistically parallel. This might not work in true 3-D.
2. "Shaded" surfaces. Sometimes completely flat objects are drawn
with surfaces that mimic textured surfaces. Depending how close
these surfaces are, actual 3-D would give away the trick. For
instance, a brick wall with realistic grout and texture in 2-D might
look flat as glass in 3-D.
3. I often speed the process by rendering complex but non-moving
objects just once. Then I place this flat picture into my model. If
I have a forest, I render all those trees one time, then place this
picture of the forest in the background. Won't work if you show the
scene in stereo, it will look like a flat picture of trees.
If you know your model will be viewed in 3-D, you can avoid these
problems. But movies that were not designed for 3-D, like Toy Story,
will be full of them.
If they wanted, they could rework certain scenes. That's exactly
what they did when they converted A Bug's life from wide-screen
format to 4:3 television format. At times they moved objects closer
together and rendered them again so they would fit on the smaller
screen. Other times they rendered completely new material to fill in
at the top and bottom.
Tom Deering
(Someone with my name appears in the credits of A Bug's Life and Toy
Story 2. Lucky guy.)
---
tmd@xxxxxxxxxxx http://www.deering.org
"NEW YORK (AP) -- After the 21st century dawned without a crippling
Y2K catastrophe, some people branded the millennium bug an
exaggerated threat, a huge angst-washed waste of money that got
mounds more attention than it deserved. "
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