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P3D Re Projection and mounting, terminology
- From: abram klooswyk <abram.klooswyk@xxxxxx>
- Subject: P3D Re Projection and mounting, terminology
- Date: Mon, 28 Feb 2000 14:16:48 -0700
David W. Kesner wrote on deviation and convergent points in
P3d 3749:
>(...)Several people have alluded to the difference in on
>film deviation and on screen deviation ...
>(...)As I understand it, zero deviation occurs at the window
>(...) Say you have an image with convergent points
>(..) I know I should study the technical papers on the
>subject, but I find it much easier to ask the questions here
>and get an immediate and pointed answer.
In my opinion studying a stereoglossary before studying the
technical papers would be better :-) The only problem is that
no real authoritative glossary exists :-(.
1. Separation
I would recommend the term "separation" to indicate _all_ left
to right distances of "items" in stereoscopy. This includes
lens separation of stereocameras, camera separation in
hyperstereo, separation of homologues on stereoslides and
printed stereoviews, (also infinity-, far- and nearpoint
separation), separation of image apertures in stereocameras,
and of mask apertures of 41 x 101 masks, separation of viewer
lenses and eventually projection lenses.
It is a good thing to have different terms for X-direction
distances ("separation") and Z-direction distances ("distance"
in a narrower sense). So we have near point separation and
near point distance, far point separation and far point
distance. This useful distinction between terms existed
earlier in German and French, in French "écartement" and
"distance", in German "Abstand" and "Weite".
In Dutch there used to be no specific term for separation, so
Ferwerda was happy to adopt it from English, in Dutch it
became "separatie". (Ferwerda found the term in Dalgoutte's
1967 glossary).
A lot of confusion is avoided by being able to use these
different terms for different concepts.
2. Deviation
By strict definition this should be the difference between
on slide infinity separation and any smaller on slide
separation.
In this way we get near point deviation and window deviation,
the latter being the difference between infinity separation
and mask aperture separation. Less strictly applied deviation
could also mean the difference between far point separation
and any smaller on slide separation, as in many scenes no
infinity is included. In projection, on screen deviation
should also refer to the difference of the separations of the
same points as on the slide. (Then of course the same
magnification applies to all deviations).
3. Convergence
In stereoscopy the term convergence applies to lines or
directions, like lines of sight or optical axes. These lines
or directions converge if they meet at a common point closer
than infinity.
>(...) zero deviation occurs at the window (...)
According to the definition this has zero meaning :-)
>Say you have an image with convergent points in the center of
>the scene ...
Speaking of convergent points is pointless (:-) without
indicating which lines or directions converge at this point.
>It has been suggested that by changing the horizontal
>convergence of the projector (and thereby moving the
>placement of the window from the screen to somewhere in
>front of it) you will be able to compensate ...
"Horizontal projector adjustment" seems a better way to say it
(for "convergence" see above :-)). By this adjustment
obviously all on screen separations change by the _same_
amount. When it is done to diminish too large on screen
infinity separations, the percepted stereo window will
necessarily come in front of the screen. This is easy to
visualize when you imagine a birds-eye view of a spectator
looking at the screen.
"Negative deviation" and "positive deviation" are strictly not
part of the definition of deviation. (However, in some cases
it is useful to speak of the "direction of deviation").
In viewing stereoprojection, we have to do with crossed and
uncrossed fusion (the terms often used by physiologists).
Normally, the left infinity homologue is to the left of the
right hand infinity homologue, they are seen with uncrossed
fusion. Any two homologues of which the left one is to the
right of the right hand one will be seen with crossed fusion,
and therefore in front of the screen (as the stereo window in
the discussed case).
In viewing anaglyphs, and indeed in viewing slides in
stereoscopes, similar effects can occur, but the projection
case is easier to visualize. (In stereoscope viewing
everything is in virtual image space.)
Abram Klooswyk
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