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P3D 4D space
- From: Nick Merz <merz@xxxxxxxxx>
- Subject: P3D 4D space
- Date: Tue, 7 Mar 2000 18:27:38 -0700
Nick Merz writes:
<< I would be particularly interested in 4D objects projected
into 3 space. For example, I know it's possible to tie a plane into
a knot in 4D space without having it pierce itself, but I've never
seen it in 3D. >>
Jim Norman asks:
<<Call me an old fuddy duddy, but what on earth (or any place else, for that
matter) is "4D space"? And how do you "tie a plane into a knot"???? >>
Response:
I think 4D space is easy to conceptualize and really hard to
visualize (I find it impossible). The idea with 3D space is that we
have 3 axis, X Y and Z, which are all orthogonal to one another. For
4D space, there is another axis which is orthogonal to all three of
the others X Y and Z. This can get abstracted onward and upward into
5D spaces and N-dimensional spaces, then you wake up and realize you
just slept through another linear algebra lecture.
As for knot tieing, consider that a line is a 1D object. When you
confine it to 1D space, you get a straight rail:
--------------------------------------
If you allow that line to swim around in 2D space (a plane), you can
get any kind of open curve:
__---
/ \ \
\ / | |
\ / \ /
` -------- ' `-------- '
but you can't tie a knot because when it swings around to close off,
it bumps into itself. However, if you move this 1D object into 3
space, you can jump out of the plane and loop it into a knot and
still have two loose ends. Consider a plane is a 2D object. In 2D
space, it's a plane. In 3D space, you can peak it and valley it and
get all kinds of cool geography, but it would intersect itself if you
tried to tie a knot. Conceptually, you can tie it off as a knot in
4D space and still have an open surface (the surface of the Earth is
an example of a closed, self-intersecting 2D surface).
The cool part of this whole discussion is in considering ways of
projecting this stuff into 3D, that is, into stereo. Consider, for
example, that a still photo is a 2D projection of 3D space (no
surprise there). Look at a sheet of paper edge on, and the line you
see is a 1D projection of 2D space. A computer can easily model 4D
space (or a plane tied in a knot in 4D space). Get the machine to
generate 2 stereo views of that space, and you have a 3D projection
of 4D space. I imagine it would take a while to really learn to
visualize these views, in much the way it takes some people a while
to get a handle on orthographic projection drawings.
That's long-winded anough for one posting.
nick.
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