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[photo-3d] projection versus hand viewing
- From: "David W. Kesner" <drdave@xxxxxxxxxx>
- Subject: [photo-3d] projection versus hand viewing
- Date: Thu, 7 Sep 2000 21:20:09 -0600
I just finsihed viewing my last few rolls by projection. These
were images from my recent caving trip and contained some of
my best work yet. I honestly thought that there would be some
medal winners in this group. In the hand viewer they were
truly awesome.
However, they did not translate to projection very well at
all. Some of it was because of ghosting from high contrast
between the blackness of the cave and the whiteness of the
ice. Mostly it was the lack of detail and definition in
projection that ruined them. In a hand viewer you could see
the banding pattern in the ice and the different textures of
the surfaces. In a big room shot that took multiple 25B bulbs
to light up you could see the ropes running down the ice face.
Most all of this was lost in projection and that caused a
great image to be merely mediocre. (Don't worry Dr. T. the
image of "Sam Behind The Ice" still turned out well enough to
go to DGS)
I have also had this happen the opposite way. I had images
that I was ready to toss because they weren't any good in a
hand viewer. Some were slightly out of focus or lacked any
fine detail or had some small blemish. In projected these all
went away or at least weren't noticable to the point of
actually being good.
If you are entering your images in any sort of situation where
they will be projected (exhibitions, club competitions, public
shows) you owe it to yourself and everyone else to view it
projected first.
I admit that I take my images with hand viewing in mind and
that is probably why I haven't done better in exhibitions than
I have (not that I am complaining!). Hopefully after I have
done this long enough I will be able to tell how well a scene
will photograph for projection as well as I do for hand
viewing.
That's all for now,
David W. Kesner
Boise, Idaho, USA
drdave@xxxxxxxxxx
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