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Re: (The reflector problem) digest 9
- From: T3D Bob Howard <bobh@xxxxxxxxxxxxxxxxxxxx>
- Subject: Re: (The reflector problem) digest 9
- Date: Sat, 20 Oct 1996 15:27:18 +7
RE: John B. notes the Realist viewer lamp isn't at a "focus", but is
in a white tunnel. I think with the reflector and painted bakelite,
they were trying to make a crude or distorted "integrating sphere",
now common in color enlarger lamp houses where the lamps sits aside
and squirts like into an integrating area.
BobH
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