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Re: (The reflector problem) digest 9


  • From: T3D Bob Howard <bobh@xxxxxxxxxxxxxxxxxxxx>
  • Subject: Re: (The reflector problem) digest 9
  • Date: Sat, 20 Oct 1996 15:27:18 +7

RE: John B. notes the Realist viewer lamp isn't at a "focus", but is 
in a white tunnel.  I think with the reflector and painted bakelite, 
they were trying to make a crude or distorted "integrating sphere", 
now common in color enlarger lamp houses where the lamps sits aside 
and squirts like into an integrating area. 
BobH


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