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Re: weighting depth clues
- From: T3D john bercovitz <bercov@xxxxxxxxxxx>
- Subject: Re: weighting depth clues
- Date: Sun, 20 Jul 1997 20:54:17 -0700
Scott Langill writes:
> The visual cliff experiments (where infant creatures avoid the part
> of a surface painted with gradients making it look further away or
> deeper) have shown that some depth perception mechanisms are innate (at
> least in precocious species) and may be the result of a specific type
> of neuron rather than a higher order mental judgement (like your car).
The visual cliff experiments I saw used a piece of acrylic plastic
(Plexiglas, Lucite, Perspex, whatever) joined to the edge of a table.
The infant stopped where the acrylic met the table because he could
see that the floor was a few feet below the acrylic. Interesting that
some pretty advanced stuff is hardwired.
Comparing cars and faces, I had both in the lecture. I shot with
lenses that were correct for the audience's seating distance, 1/3
of correct, and 3 times correct length. The faces shot with too
long or too short looked fairly normal in spite of the geometric
reconstruction being _way_ out of whack. The cars looked much less
normal. I think this goes along with the difficulty of seeing a
pseudo face. Perhaps the face is a hardwired model?
John B
PS: I'll be off the air until Friday.
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