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3-DVG (re-post: short addendum)


  • From: T3D Jim Crowell <crowell@xxxxxxxxxxxxxxx>
  • Subject: 3-DVG (re-post: short addendum)
  • Date: Mon, 21 Jul 1997 10:32:38 -0700

George has just pointed out that my last posting was only long by MY
standards...by list standards it's only average...  :-)

It just occurred to me that for scenes in which the warmer-colored objects
are more distant, one might want to try pushing the viewer holes in towards
the nose instead of pulling them apart; that should reverse the
disparities...

-Jim C.


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