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Re: [MF 3D] MF viewer lighting
Greg Erker wrote: If you are measuring brightness through theYou are half right - a Lambertian surface looks just as bright at any distance so measuring the brightness doesn't depend on the diffuser area, but producing that brightness does. Illuminance is a function of the lighting geometry, not the detector. Your 'total light' argument holds only in a system with condensers and field lenses, but not when a diffuser is in play. Take a slide projector and a matte screen ten feet away with the viewer next to the projector. Move the screen twenty feet away and the image will look one quarter as bright even though it has the same angular extent, same projector power. Move just the viewer closer to the screen and it doesn't look any brighter. More total Watts of light power are needed to produce the same brightness of a larger diffuser. More than 4 LEDs will be needed to make a MF viewer as bright as the twin 35mm viewer. A very good document on luminance, illuminace, irradiance, etc. is the
"Light Measurement Handbook" available as a pdf document at:
Richard Rylander
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