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[MF3D.FORUM:1642] Re: Using front shift to simulate camera movements?


  • From: "Bill Glickman" <bglick@xxxxxxxx>
  • Subject: [MF3D.FORUM:1642] Re: Using front shift to simulate camera movements?
  • Date: Tue, 10 Apr 2001 10:53:46 -0700

> If you do, it would have to be something other than a
> parallel view design (e.g., mirrors or prismatics.)
> Two 6x7 Gepes can't be put side-by-side within the
> limits of normal human interocular spacing (unless
> you are shooting in vertical format).

            Not to mention where would one get lenses in the viewer with
that type of coverage?  No one has been able to find them so far...

Bill g