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Digital camera's
- From: P3D William Stratemeyer <wwstrat@xxxxxxxx>
- Subject: Digital camera's
- Date: Sun, 08 Sep 1996 13:29:23 -0400
Quotes from digest 1521 <several authors>
>> Yes, but I ask again, what are you going to *process* with all that
> horsepower, when the digital imager is the weakest point in the
> system? Not the optics, not the processing, the image capture. All
> the sophisticated image processing algorithms in the world won't help
> you when you can't capture the original image with enough resolution.
> I spent six years working for a medical imaging company. I know many
> of the digital games you can play to enhance contrast, or reduce
> pixellation (at the cost of resolution), but you can't enhance
> resolution that isn't there in the first place. At best, you can
> compensate for other flaws in the system, such as distortions in the
> optics. But you can't add resolution.
>> One of the limitations I left out is the fact that to capture a color
> image, you either have to take three separate exposures onto the same
> imager through color filters (not practical if you're out to emulate
> an SLR), or you sacrifice resolution once again by using R/G/B
> sensitive triads of cells (like a color TV tube in reverse) to capture
> it in one go. So now you've cut your resolution by 3.
>
> >One also can just make the imaging chip bigger instead.
>> Assuming you mean keeping the same number of pixels, this doesn't
> increase resolution, it decreases it. The area of each pixel goes up,
> meaning that a larger portion of the image falls on each pixel,
> resulting in an 'averaging' effect. To get more resolution, you have
> to make the pixels smaller, which decreases their sensitivity
> following the inverse square law. Film has the same problem; the
> finer you make the grain, the slower the film. It still takes a
> certain number of incident photons to record an image. Those pesky
> laws of physics again.
>
> Why is medium-format superior to 35mm? It uses the same film, with
> the same intrinsic resolution. It just uses more of it. The analogy
> with a digital imager is more pixels, not larger ones. But now the
> problem becomes one of yield. The larger you make your chip, the harder
> it is to get one that is 100% functional. That drives up the cost.
>> People on this list complain about Kodachrome 64 being too grainy for
> 3D work. The best digital camera on the planet is at least 2-3 times
> worse than that, and I'm probably being generous. The technology will
> have to improve by a factor of 2-3 times JUST TO CATCH UP TO 35mm
> FILM, let alone surpass it. This kind of improvement is not a matter
> of successive refinement; some real breakthroughs are needed. The sad
> part is that if people are willing to settle for what's available now,
> we'll never get there.
About 1 year ago I read an article detailing the work of a Japanese
company that developed a method to print photographs that were taken
out of focus. The idea being that all the necessary information is on
the negative just out of place. As this was a software fix the cost to
scan, adjust then print was not probably cost effective.
Well I was thinking, and definitely out of area of factual
knowledge. But If you take a picture with a digital camera that
is out of focus in a known direction.
Then would the real(optical) image point that would normally fall
between
pixels of the capture device, now also fall on the surrounding set of
pixels
in a crosstalk, actually capturing more resolution.
If so and since it is all ready in digital form it seems that
processing
software solutions could be used to reconstruct a high resolution
print.
OK someone finally said it we should start taking out of focus
pictures.
:-) :-)
.................................................................
http://www.gate.net/~dcnelson wwstrat@xxxxxxxx
..................................................................
EnDepth 3-D Custom Lenticular printing
William Stratemeyer jr.
1308 E. Libby Dr., W.P. Bch. Fla. 33406
Ph: (516) 434-0189
P100-16meg win95 IM 3.0CD
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