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Mounting to window vs. infinity
- From: P3D Dr. George A. Themelis <fj834@xxxxxxxxxxxxxxxxxxxxx>
- Subject: Mounting to window vs. infinity
- Date: Mon, 9 Sep 1996 15:34:09 -0400
Mounting to window vs. infinity
Mounting to infinity: Mount so that the infinity objects have a
constant separation. Ideally, this separation is equal to the lens'
spacing in a viewer or 65 mm (average eye spacing) on the screen, so
that the eyes are looking at infinity with parallel axes, as in real
life.
Mounting to window: Mount so that the closest object is at window level
and let the infinity objects fall wherever they may.
Claimed advantages of mounting to infinity: Consistency and better
simulation of real life. OK with the first, but the second is
questionable, simply because viewing stereo slides is by nature
different that real-life viewing. In real life the accommodation and
convergence change together depending on where we are looking. In
viewing stereo images accommodation is fixed and only convergence
changes. One argument for mounting to infinity is that by varying the
infinity separation the eyes "get tired" while shifting convergence to
view the infinity. That cannot be true because the eyes change
convergence all the time as they explore different depth levels in a
scene. Convergence carries little depth information and change in
convergence takes place constantly and should not be a problem within
limits.
My stongest objection to infinity mounting is that most of my slides do
not have a real infinity. I take lots of close-ups, hyperstereos,
abstract slides, etc., not your typical 7ft. to infinity scenics. Where
is the infinity in a close-up of a flower? There is no infinity.
Mounting to the window is the only valid alternative for a pleasing
image, IMO.
Dr. T's modified "mounting to window" approach: Place the window
wherever it is more pleasing only if the infinity separation is below a
maximum value. This is the "window control" approach. Mounting to
infinity gives you no control over the stereo window. Most impact in
stereo projection is carried by objects close to the window. If they
are pushed too far back, they get lost. Many good stereo slides do not
have anything close to the camera. Bringing the window back will help
improve those pictures. Many times I want to bring an object through
the window. This is fine and very effective in 3d. I do that by
pushing the window forward. WARNING: When you do that make sure that
you don't exceed the maximum separation. This is when things can go
wrong. But if one consistenly shoots pairs with below maximum allowable
deviation, and pushes the window within limits then there should not be
any problem.
I would like to hear the other side... Am I doing something wrong and
why? I am going with whatever looks good. I have seen many slides (in
a viewer) that could be improved (IMO) by moving the window and have
never heard anyone complaining about window placement in my slides.
-- George Themelis
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