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also...
- From: P3D john bercovitz <bercov@xxxxxxxxxxx>
- Subject: also...
- Date: Tue, 10 Sep 1996 11:43:21 -0700
I also haven't seen this one (and it has an error in it). Did this go
out to everyone? I probably need a better access provider than netcom.
8-(
John
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Date: Mon, 9 Sep 1996 14:40:18 -0500
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>From: P3D P3D P3D Dr. George A. Themelis <fj834@xxxxxxxxxxxxxxxxxxxxx>
To: Multiple recipients of list <photo-3d@xxxxxxxxxxxxxxx>
Subject: Mounting to window vs. infinity
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
X-Comment: The Stereoscopic Image (Photo-3D) Mailing List
Mounting to window vs. infinity
Mounting to infinity: Mount so that the infinity objects have a
constant separation. Ideally, this separation is equal to the lens'
spacing in a viewer or 65 mm (average eye spacing) on the screen, so
that the eyes are looking at infinity with parallel axes, as in real
life.
Mounting to window: Mount so that the closest object is at window level
and let the infinity objects fall wherever they may.
Claimed advantages of mounting to infinity: Consistency and better
--- Note: This message has been length limited ---
------------------------------
End of PHOTO-3D Digest 1517
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