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Correctly Calculating camera closeness
- From: P3D <GCCampos@xxxxxxx>
- Subject: Correctly Calculating camera closeness
- Date: Wed, 6 Nov 1996 23:16:08 -0500
I found this in the archives and thought the new people would benefit from
it.
<< John B. derived the following equation, which I think everyone agreed was
more accurate than earlier attempts we'd heard of:
B = d * ( f * ( an + af ) - 2 * an * af) / ( 2 * f * ( an - af ) )
where B is the baseline, d is the maximum desired deviation in the
negative, f is the focal length, and an and af are the distances to the
near & far objects, respectively.
This is a bit ugly, but in the limit as af goes to infinity, it simplifies
to:
B = d * (an/f - 1/2)
which in turn is very well approximated by:
B = d * an / f.
The part where personal perference comes in is in the choice of a value for
d, the maximum on-film deviation. The classical value (if I remember
right) is about 1.5 mm, though personally I prefer something a bit larger.
Someone had tabulated values for the various equations & could probably say
when af was reasonably close to infinity. I don't remember who, though.
>>
I've got this programmed into my HP15C but haven't used it yet.
Have Fun
Grant :)
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