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Stretch and squash
- From: P3D <PgWhacker@xxxxxxx>
- Subject: Stretch and squash
- Date: Mon, 3 Feb 1997 00:10:29 -0500 (EST)
>Stretch (viewing from too far away) can be used for effect. As an
>example, you might have a giraffe with his head and neck coming through
>the window. It might be fun to stretch his neck out for emphasis.
>
>Squash (viewing from too close up) can also be used for effect. You
>might want to take an airplane nose on and squash it to make it look
>funny.
>
>Stretch and squash only affect the depth or third dimension; they have
>no effect on the other two dimensions.
>
Can anyone fill in the details behind stretch and squash, or suggest a
book that does.
I've got a shelf creaking with stereo photography books, including
Ferwerda's excellent tome. I've read general explanations and understand
the points in a general way, but I haven't found a detailed technical
explanation.
Thanks,
Greg Kane
Denver
PgWhacker@xxxxxxx
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