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Almost 3D
> Some cartoons were actually filmed in 3-D (in the fifties) but I am =
> quite impressed with the illusions produced with the aforementioned
methods. =
> It shows that the innovators in animation were looking ahead, and
realized =
> the impact that 3-D could bring to a cartoon!
The Disney and Fleischer techniques did, indeed, bring a remarkable sense=
of depth to their cartoons, but I'm not entirely comfortable with the ide=
a
that the devices suggested that they "realized the impact that 3D could
bring to a cartoon," at least in the P3D sense of (stereographic) 3D. The=
y
weren't trying to create *real* depth; they were attempting to recreate t=
he
*illusion* of depth as seen in live-action movies. This is "3D" in the
broader sense that often rankles us stereographic fanatics today -- a fla=
t
image produced by a means other than photography of real objects which,
solely by shading and perspective, recreates the effect of seeing a
real-life image. When Disney actually filmed its stereo 3D cartoons in th=
e
1950s, it didn't even use the multiplane camera for them, although the
camera was still in use for some other films. (The Fleischer device was o=
ut
of business before the 1950s, but since it depended on forced perspective=
trickery to place its animated characters properly into the miniature
backgrounds, it might have been problematical in stereo 3D, anyway.)
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End of PHOTO-3D Digest 2075
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