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Re: Converging lenses (was: Window reversal); D|s-TortiO|\|s
- From: P3D Gabriel Jacob <jacob@xxxxxxxxxxxxxx>
- Subject: Re: Converging lenses (was: Window reversal); D|s-TortiO|\|s
- Date: Wed, 25 Jun 1997 00:53:59 -0400
I wrote:
>>I am pretty sure there must be some
>>specific cases where there could be a reason to want to distort
>>in this way, but it must be in very narrow confines. In the example
>>you gave I don't think it would be justified but I know what your
>>trying to say.
Paul Pascu replies:
>But he doesn't say why it wouldn't be justified. My question, why
>wouldn't it?
I more or less covered that aspect in my other message but since it
applies to this one also, will mention it again. It wouldn't be
justified because, first it doesn't achieve any specific desired
effect that keystoning would introduce. This is a distortion fault.
What is the specific desired effect? If you simply want a distortion,
just do anything, like rotate, misalign, poorly expose or a multitude
of other sins, to get that fault. Now your in the realm of modern
art and logic flies out the window. So, strictly art, I have no
problem with that. But don't seriously consider coverging cameras
as the proper way to achieve reality or otherwise. Keystoning in 2D,
is in a distortion but in 3D a distortion and a fault.
Gabriel, who broke the ruleR and never was able again to draw a straight line!
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