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Re: Converging lenses (was: Window reversal); D|s-TortiO|\|s
- From: P3D Paul Pascu <pascu@xxxxxxxxxxxxxxxx>
- Subject: Re: Converging lenses (was: Window reversal); D|s-TortiO|\|s
- Date: Tue, 24 Jun 1997 22:35:39 -0400
At 07:59 PM 6/24/97 -0500, Michael Kersenbrock wrote:
>Okay. I'll open another valve giving a possible example of where
>even D|s-TortiO|\|s might be applicable, and we can go from there.
>
>How about a "special-effects" stereo image where one is using double-
>exposure with a background that's a solid rule-keeping pristine image,
>but a "ghost" is being added. Ghost may want to be non-human looking
>by warping/dist\tOrTion and keeping out of focus. Maybe even in FRONT
>of the window -- and psuedo-stereo all at the same time. If that ghost
>is sufficiently "soft" (semi-transparent) might other "strong-rules" be
>bent even a little (little bit out of vertical alignment) for sake of
>some "strangeness" effect to that which is only somewhat visible anyway?
>The ghost could be keystoned as well (to throw that in).
I like it. I think it sounds interesting. It may need some refinement and
adjustment but isn't that the way with so many experiments.
Then at 09:07 PM 6/24/97 -0500, Gabriel Jacob wrote:
I am pretty sure there must be some
>specific cases where there could be a reason to want to distort
>in this way, but it must be in very narrow confines. In the example
>you gave I don't think it would be justified but I know what your
>trying to say.
But he doesn't say why it wouldn't be justified. My question, why wouldn't it?
Paul Pascu
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