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2d to 3d conversion in Photoshop
- From: P3D Adam L. Beckerman <adam@xxxxxxxxxxx>
- Subject: 2d to 3d conversion in Photoshop
- Date: Tue, 9 Sep 1997 14:14:54 -0400
Using the method I posted the other day from Image Club
magazine, I just did a quick 15 minute 2D to 3D conversion
to illustrate the possibilities this method may have. As I
said before, it is a somewhat crude method, but during my
'quickie conversion' i noticed some things that may help
others when using this method of conversion. They are
listed below. To see my quickie conversion, go to:
http://users.apexinc.com/~adam/2dto3d.html
(This is not linked from my homepage, so you'll have
to go to it directly.)
The original is there for comparison, but please keep in
mind that the original was double exposed (that's why
it looks funny). I cleaned it up significantly in Photoshop,
and today attempted the conversion. You should view
the bottom image (the 3d one) with red green glasses
with red on the left. As it has been shrunk for size
considerations and has lost some quality due to jpeg
compression, it may help to look closely at the image.
This will also allow you to really see what I have
manipulated.
Here are my tips:
1. You should start with objects farthest back first. That
way, when you're using a lower opacity setting for the
eraser, even if you happen to accidentally erase an object
intended for the foreground, when you get to that object,
you can increase the opacity and continue with no harm
done. It's much harder to go the other way (if you've
already erased at 100% opacity it's tough to now erase
at 50% for example).
2. By varying the opacity of the eraser, you CAN get the
appearance of varying depth, but experimentation with
this is very necessary. Otherwise aspects of the image
that are intended to be at different depths can have the
tendency to collide with one another.
3. Related to this, when objects of different depth overlap,
you should zoom in and use a fine eraser brush to be sure
to obtain a detailed line between depths.
4. Try wearing the glasses as you work. It will allow you
to preview your work and to help eliminate ghosting.
5. Ghosting can be a problem, but to get rid of it, rather
than erasing EXACTLY over the part of the image you
want to stand out, you want to erase that part of the red
channel.
Hope this helps anyone who's attempting to do conversions.
Another thing to experiment with is changing the offset of
the red layer between modifying objects. This may help to
increase or decrease the disparity of the object.
Adam
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