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P3D Re: Real world test?




>Date: Tue, 16 Dec 1997 10:24:47 -0700
>From: fj834@xxxxxxxxxxxxxxxxxxxxx (Dr. George A. Themelis)
>Subject: P3D Real world test?

>>Perhaps you might want to try some "real world" depth
>>perception tests to see if that might be a factor.

>What's that?  I really don't know... and could not think of a way to
>test depth perception in "real world".  Can you give us a few ideas?

The giant fly might be hard to manage :-), but a line of six objects at
a distance shouldn't be too hard to implement. Of course, caution should
be exercised to minimize unwanted cues such as size, shadows, etc.

John R


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