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P3D Re: Projection Lamp Tips
- From: WDuggan3D@xxxxxxx
- Subject: P3D Re: Projection Lamp Tips
- Date: Thu, 5 Feb 1998 17:21:34 EST
Projection Lamp Tips (Revised 09/30/97) by
William A. Duggan, APSA
1. ENG (120 volt, 300 watt) AV/Photo projection lamps,
the brightest lamps for the Brackett Dissolver and older Kodak
Carousel and olderEktagraphic projectors, and EXW (82 volt,
300 watt) lamps, the brightest for the Ektagraphic III projectors,
have an expected life of about 15 to 18 hours, but newer,
improved ENG-5 (125 volt 300 watt) and EXW-5 (86 volt, 300
watt) lamps (made by Sylvania and Wiko, and perhaps others)
have a slightly higher voltage and heavier filament and last
much longer, perhaps over 100 hours. These "-5" lamps are
available from Audio Visual Express, Inc., P. O. Box 442,
Addison, IL 60101, USA ( Phone 1-800-243-2749) as low
as $12.00 to $14.00 per lamp in quantity plus shipping and
handling charge. Retail photo stores often charge $22.00 to
$32.00 for ENG and EXW lamps and don't know about
ENG-5 or EXW-5 lamps. ELH-5 and EXR-5 lamps also have
a longer life than ELH and EXR lamps, the "normal" or medium
bright lamps that come with new projectors.
2. Projection lamps fail: a) As the filament stretches
and sags to the breaking point; b) When cold air is blown
over the hot glass after the lamp is turned off; c) If the
projector or lamp module is bumped while the lamp is still hot;
d) If the lamp has been touched by bare fingers; or e) If a
voltage spike higher than the lamp's rated voltage maximum
hits the lamp (voltage varies as lamps come on and go off
when projectors are connected to the same circuit for fade
dissolve and/or multimedia projection).
3. To extend the rated hours of any projection lamp:
a) Keep a record of projection hours on masking tape attached
to the back of the projector or lamp module, and as the half life
approaches, periodically view the filament via a dental type
mirror, and when the filament starts to sag (curve downward), r
everse the lamp (gently remove the lamp and reinstall it upside
down); b). Do not leave the blower running after you turn off
the lamp; c) Do not bump the projector or lamp module
while the lamp is hot; d) Use white cotton gloves (the same
gloves used in handling negatives, film, and film chips) or a
clean handkerchief when touching, picking up, installing, or
reversing a lamp; and e) Connect all projectors to a surge
protected power strip.
(NOTE: This article, along with other articles by William A.
DUGGAN, APSA, P. O. Box 805, McLean, VA 22101-0805,
Telephone: (703) 849-0961, E-Mail: WDuggan3d@xxxxxxx,
is available on a PC computer diskette in AMIPRO 3.0).
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