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P3D My Realist viewfinder framing is *way* off.


  • From: John Edmark <johnedmark@xxxxxxxxxxxxxxxx>
  • Subject: P3D My Realist viewfinder framing is *way* off.
  • Date: Thu, 12 Feb 1998 15:54:05 -0500

In my previous message on this subject I said:

>The viewfinder in my Realist seems to be out of parallel with my
lenses.
>It shows MUCH less of the top of an image than will actually appear on
>film, and shows MUCH more of the bottom. With far away objects, the
>offset seems to be about 15% of the total image height.  This is making

>it very difficult to compose images properly. Is there anyway to fix
it?
>Does Ed Romney's repair manual discuss this?

The only response I received was a suggestion that I had already tried:
to move the mask. The amount by which my viewfinder is off is *way more*
than any shifting of the mask will fix.  Even if I made a new mask, it
would have to be so high that the top corners would be cut off. It seems
to me that the angle of the mirror(s) is incorrect, but I have no idea
if this is fixable, if so.

Does anybody else have this problem?
Does anybody have any other ideas?
Does Ed Romney's repair manual discuss this?

-John Edmark





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