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P3D Re: double depth
- From: "Ivester, Paul" <ivestep@xxxxxxxxxxx>
- Subject: P3D Re: double depth
- Date: Thu, 10 Sep 1998 16:28:16 -0800
With this talk of "double depth" mounting to provide a window in
front of the screen, this technique can also be used to reduce
ghosting on slides with high contrast.
Let's say you have a slide of a waterfall against black rock.
With the window at the screen, the two images of the waterfall
appear side by side on the screen. Ghosting appears due to
incomplete extinction by the polarizers.
Now remove the 1 mm from the middle of the mask. The waterfall,
formerly near infinity, is at the surface of the screen. The
window is now in the laps of the audience, but you no longer
have ghosting.
Paul Ivester
mailto:ivestep@xxxxxxxxxxx
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