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P3D Re: GLueing on levels
- From: "Greg Wageman" <gjw@xxxxxxxxxx>
- Subject: P3D Re: GLueing on levels
- Date: Mon, 11 Oct 1999 11:50:01 -0600
From: Dan Vint <dvint@xxxxxxxx>
>What about turning the camera over and using one of the hot shoe
mounted
>levels that Ports and B&H sell?
>>Has anone found a level suitable for the bottom of a camera for taking
shots
>>with the camera held over your head? I have tried a couple circular
type
>>levels, but they don't work properly when inverted.
This could be problematic. All the spirit levels that I know of are
based on gravity pulling a liquid down and the buoyant bubble rising to
the high point of the curved container. They don't work upside down!
You would need to mount a level that can be viewed through its
underside, such that it is inverted when the camera is right-side-up and
right-side-up when the camera is inverted. Circular levels definitely
are out. A curved-tube type spirit level would work, provided it were
mounted in something transparent, like plastic. I recall seeing a
spirit level in a block of lexan, but I can't recall where...
-Greg W. (gjw@xxxxxxxxxx)
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