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P3D Why-3D/ Why 3D-Art
- From: "Xal razutis" <razutis@xxxxxxxxxxx>
- Subject: P3D Why-3D/ Why 3D-Art
- Date: Fri, 29 Oct 1999 16:15:20 -0600
Why 3D, indeed.
As a field of professional endeavor, it's hardships outweigh the advantages.
It's not just about 'making money', but about bringing visions to the
public. And these visions have more to do with interpreting spatial
subjects and in a spirit of experimentation - innovation than celebrating
particular technologies.
At a 3D video art exhibition in Vancouver (Sept. 98) I was asked if 3D video
had replaced my interests in holography. I responded that each was a
separate and distinct medium for interpreting spatial subjects. Each had
its strenghts, limitations and weakenesses. And I saw no reason to give up
one for the other.
The historical similarities in what afflicts both Stereo 3D and holography
and their development to the mass cultural market I would like to add to the
discussion.
Simply put: Fine Arts curators don't know 'that to make of it' when
presented with stereo 3D or holography as an 'art form', since there is a
scarcity of informed writing on the 'aesthetics of' 3D motion-pictures and
video, as well as 'holographic art'.
I would also add that there is a scarcity about photo and photo-3D
aesthetics. The 1/30th rule is not an aesthetic.
(Regarding holography, I published a magazine in the 80's (Wavefront) which
attempted to address the lack of critial theory and aesthetics in
holography. I know the history pretty well.)
Aside from casual opinions expressed on this list about what people 'like'
or 'dislike', aside from technical explanations of 'limits of viewing
comfort', aside from long revues of Montreal 3D film fests by an author who
has yet to make a motion picture, aside from our wonderful debates, there is
a scarcity of aethetic theory about what UNIQUE AESTHETICS are available in
3D film and video.
To address that issue requires inclusion of motion-picture aesthetics at
large, and the many valuable critical theories that have come from those
debates. To further address that issue requires creating works that
challenge established interpretations, and present new interpretations of
spatial static or motion-picture subjects. And then to defend those
aesthetic assertions publicly.
We also have the spectacle of corporate people making bad decisions about
what 'sells', what is 'mass-market'. From Santa Barbara to New York to
Europe we see a lack of diversity and content, a lack of art and
experimentation in their minimal 3D distribution portfolios. I've talked to
them, heard their views, see the disappointing results.
It is as if those who see 3D video and motion-pictures as the 'new medium'
are assuming that their 'mass audience' is as visually illiterate as they
are. An assumption that is bound to fail.
And consider if advertising itself was so conservative, so technically
biased towards 'resolution', so predictably 'greedy' about immediate
returns, then there would be no designers, no variations in pushing the
limits of design, no taking chances, no ART in advertising.
In holography, from the early 70's (when my involvement started) to the
present, we saw a early fascination with the medium expressed by both art
and commercial sectors, the heroic efforts of a few individuals to create
museum and art gallery exhibitions (world-wide), a number of conferences
that combined art and science topics and presentations, and ultimately a
'betrayal' of the medium by those commercially-greedy
individuals/corporations that thought nothing of appropriating other
people's ideas, patents, designs, and labor, and sell the medium as a
'novelty' complete with toys, wrappers, cards, glasses, or as
anti-counterfeiting 'security' (Visa stickers, drivers licenses, Super-Bowl
tickets).
When the novelty wore out, those corporations moved to digital technologies.
The art was always a 'thing to use and discard'. First Kodak, then AGFA
ceased to manufacture the silver-halide film for the making of holograms.
There was not enough volume to sustain the special needs (of artists).
I am convinced that we need more enlightened distributors and a more
enlightened view of our audience of the future. Novelty wears off, but
content and diversity make the 3D medium flourish. We need more enlightened
interpreters of 3D.
When Ray Zone told me of his collaboration with James Turrell, the
celebrated US artist, on a large 3D anaglylph, I was impressed with that
level of 'interpretation'. Tony Alderson's corporation activities extend to
also interpret 3D to a wider audience. IMAX 3D would benefit by involving
itself in the home market, and directly through fostering production of
video and DVD for that market.
It requires guts and vision to buck the conservative tide of 'small profits
and quick returns' and all the IPOs out there.
Al Razutis
Visual Alchemy
razutis@xxxxxxxxxxx
razutis@xxxxxxxxxxxxxxx
web: http://www.alchemists.com/
film-3D-video-holography-VRML
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