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P3D Stereo Window Demonstration
- From: Project3D@xxxxxxx
- Subject: P3D Stereo Window Demonstration
- Date: Thu, 24 Feb 2000 08:23:57 -0700
In a message dated 24/02/00 14:52:49 GMT Standard Time, Dave Kesner wrote:
<<
> As Gabriel pointed out, the window can be off the screen in
> projection.
Yes, but this is wrong (as I stated earlier) as you have to mis-align
the two chips to achive this. Translated - if you move the window in
projection either behind or in front of the screen then there will be
excess image that does not have a counterpart or better yet - there
will be an ugly strip of usless information on either side.>>
And, Dr Dave, _you_ have missed the point of moving the window off the screen!
If a slide is mounted so that the infinity points will appear at infinity
when projected, then it follows that the projectionist should separate these
infinity points on the screen by the eye separation of the viewer. (If there
is more than one viewer you would use the average - say 2.5 inches...)
Now, because these points have the same separation as the eyes, the lines of
sight will be parallel, and the object depicted by the points will be
percieved as at infinity.
BUT (unless your projected image is approximately 4ft high for a Realist type
camera image...) the window will actually be in front of the screen for
larger screens...
I don't wish to get into the maths here, but it's clearly detailed in the
Morgan & Lester "Realist Manual" (amongst other sources...)
The projectionist has absolutely _no_ control over the positioning of the
scene relative to the window. The best he can do is avoid audience headaches
by minimising the eye-gymnastics that bad mounting can cause...
Bob Aldridge
Stereoscopic Society Projectionist
That's all for now,
David W. Kesner
Boise, Idaho, USA
drdave@xxxxxxxxxx
>>
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