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Re: The reflector problem
- From: T3D John Bercovitz <bercov@xxxxxxxxxxx>
- Subject: Re: The reflector problem
- Date: Thu, 17 Oct 96 07:52:19 PDT
John Vala writes:
> About Lambertian Surfaces: By far the best reflector for the type of viewer
> we usually discuss here would be one which has a spherical or (more feasibly)
> a cylindrical shape. In this case the "point source" would be positioned at
> the center of curvature. All light rays would travel the same distance
> before hitting the surface and would therefore be the same intensity upon
> incidence (remember the surface of a parabola just keeps getting farther and
> farther away in distance from the source as you go from the Vertex to the
> Latus Rectum!).
And beyond in my diagram. Hey - you're not talkin' dirty, are you?
> Since the surface is coated with a Lambertian material, it
> really won't matter how close or far away the reflecting surface is to the
> film gate, it will all look the same intensity.
Right. Well I think this is a conclusive argument. Since we have a
cylinder, we need a line source. I wonder what we can get in the way
of a tubular incandescent. How do we handle the problem of light from
the source itself? If we block, it, it becomes a black line; if we
leave it, it becomes a bright line. OK, so we go to an integrating
sphere. 888-) I've built some too. Not cheap compared to curved
white paper.
If you had a hidden light source, ala red button, what then the shape
of the reflector?
John
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