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Re: The reflector problem


  • From: T3D John Bercovitz <bercov@xxxxxxxxxx>
  • Subject: Re: The reflector problem
  • Date: Sun, 20 Oct 1996 06:46:53 -0700

Another thought: The viewers I looked at don't have the lamp at the 
center of the radius but the setup is also not in outer space.  The 
lamps are in a white-painted tunnel.  Maybe this tunnel channels 
more light out to the far ends of the reflectors and so the lamp 
shouldn't be at the cylinder's center in this real-life situation.
 
John B


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End of TECH3D Digest 9
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