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Re: The reflector problem
- From: T3D John Bercovitz <bercov@xxxxxxxxxx>
- Subject: Re: The reflector problem
- Date: Sun, 20 Oct 1996 06:46:53 -0700
Another thought: The viewers I looked at don't have the lamp at the
center of the radius but the setup is also not in outer space. The
lamps are in a white-painted tunnel. Maybe this tunnel channels
more light out to the far ends of the reflectors and so the lamp
shouldn't be at the cylinder's center in this real-life situation.
John B
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End of TECH3D Digest 9
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