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Re: The reflector problem
- From: T3D John Bercovitz <bercov@xxxxxxxxxxx>
- Subject: Re: The reflector problem
- Date: Mon, 21 Oct 96 06:49:10 PDT
BobH writes:
> RE: John B. notes the Realist viewer lamp isn't at a "focus", but is
> in a white tunnel. I think with the reflector and painted bakelite,
> they were trying to make a crude or distorted "integrating sphere",
> now common in color enlarger lamp houses where the lamps sits aside
> and squirts like into an integrating area.
So how is that calculated? By analog computer made of white paper cut
with scizzors?
John B
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