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Re: The reflector problem


  • From: T3D John Bercovitz <bercov@xxxxxxxxxxx>
  • Subject: Re: The reflector problem
  • Date: Mon, 21 Oct 96 06:49:10 PDT

BobH writes:

> RE: John B. notes the Realist viewer lamp isn't at a "focus", but is 
> in a white tunnel.  I think with the reflector and painted bakelite, 
> they were trying to make a crude or distorted "integrating sphere", 
> now common in color enlarger lamp houses where the lamps sits aside 
> and squirts like into an integrating area. 

So how is that calculated?  By analog computer made of white paper cut
with scizzors?

John B


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