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Re: mired
- From: T3D George Gioumousis <georggms@xxxxxxxxxx>
- Subject: Re: mired
- Date: Wed, 30 Oct 1996 20:44:42 -0800 (PST)
T3D john bercovitz wrote
> I guess I must need to think about this but I still don't see how
> a mired _could_ work. I guess I'm supposing that the filter exactly
> raises a perfect black body curve so many degrees. Such a filter
> would have to be different for every in and out temperature. What
> the mired must do is give a new effective temperature not a new
> black body temperature?
I think it goes like this, I think:
The distribution in energy of a black body is
exp(E/(kT))
where E is the energy of the photons, T the
absolute temperature, and k is a constant.
Filters are multiplicative, and if the filter
has the same form, but with T0 intstead or T
then the resulting distribution with, say T1,
where
1/T1 = 1/T + 1/T0
I can't quite believe _filters_ have a black body shape, but then
I don't really believe all light _sources_ have a black body
distribution. Of course sodium, mercury, and fluorescent lights
don't, but then open shade doesn't either. The blue color of
the sky is due to Rayleigh scattering, which has a 1/lambda
dependence on the wave length, lambda, of the light.
--
George Gioumousis /---\ | /---\
o o | o o
georggms@xxxxxxxxxx | | |
(415) 494-6276 \===/ | \===/
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End of TECH3D Digest 20
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