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Double depth
- From: T3D john bercovitz <bercov@xxxxxxxxxxx>
- Subject: Double depth
- Date: Fri, 15 Nov 1996 13:07:05 -0800
There are various rules for the maximum allowable depth in a
scene. Seems like the best ones have to do with the maximum
amount of parallax on the film and that that amount is usually
about 1/30 of the focal length of the system.
For miniature format with the usual 35 mm lenses, this works
out to about 1.2 mm of parallax. If a scene has a lot of depth
in it, some people will crop the mask a similar amount for
"double depth". Does this cause viewing problems? I think I
can see where it would be a problem for projection because the
window would be really close, but what about in a hand viewer?
The reason I ask is that I just calculated the way I set the
window in my medium format viewer and it's at about 4' (1.2 m)
which is approximately double depth. I have no problem with it.
I haven't heard of anyone having a problem with it.
So if double depth isn't a problem, where does this limit to
the amount of a depth in a scene come from?
Thanks,
John B
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End of TECH3D Digest 32
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