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Re: Computer Compositing
- From: T3D Larry Berlin <lberlin@xxxxxxxxx>
- Subject: Re: Computer Compositing
- Date: Mon, 25 Nov 1996 18:08:03 -0800
john bercovitz writes:
>Well now that you mention it, I'm not sure. Here's what Michael
>wrote:
>
>> One friend of mine, B.D., who has been making stereo photographs
>> since before I was born, supposed that all one needed to do to
>> turn a flattie into stereo, would be to scan a photograph,
>> rotate it a degree or two, scan it again and rotate it the other
>> way a degree or two. I explained that the result would look
>> like a perfectly flat photograph that had been curled around a
>> vertical axis. Each eye would see exactly the same information,
>> however, a distortion field would be present that would cause
>> curvature of the plane.
>
>I interpreted this to mean that he tilted the flattie in the
>scanner: one direction to get a left view and the other direction
>to get a right view. But I may be way off base here. Only
>Michael can tell and he ain't talkin'. 8-)
************ You're right and we still don't know the original intention.
He could have meant any of several rotations.
>> Every simulation of keystoning (the result of his original
>> thought) that I create in the computer results in a rotated but
>> still flat plane that represents the original photo.
>
>Now that's interesting and I think some of your suggestions as to
>why this might be are quite likely the reason. Perhaps, as you
>say, the amount of keystoning is not noticeable.
>
>John B
************ When I get a few other things taken care of I hope to put a
couple examples of this together (along with examples of the
intrinsic/extrinsic parallax). In my own experiments I used extreme
keystoning hoping to see a dramatic curvature. It wasn't there. I need to
try the same thing in a 3D program. So far I've been using 2D software.
Larry Berlin
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