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T3D RE: acuity enhanced with binocular vision


  • From: john bercovitz <bercov@xxxxxxxxxxx>
  • Subject: T3D RE: acuity enhanced with binocular vision
  • Date: Mon, 23 Mar 1998 16:51:29 -0800


>> but not in the location of either's blind spot blind spot.  Whew!
>> There _must_ be a better way of saying that!

Is there an echo in here?

> Say wha'?!?  :-)

Let me try wahn moe tai.  8-)

What I meant was, you can flash a pixel for one eye only.
If you flash the pixel in a location in one eye which 
would lie in the blind spot of the other eye, I would think 
the brain would pay attention to it.  Now if you flash a 
pixel in one eye, and it is not in the location which 
corresponds to the blind spot of the other, I would think 
the brain would pay less attention to it.

More specifically, the blind spot of the left eye is in the 
lower left of its field.  So we flash a pixel in the lower 
left of the right eye's field.  The brain should pay strong 
attention to this because it should know this is the only 
clue it's going to get; the other eye can't possibly give
confirmation.  Now for a control, you flash a single pixel 
in the lower middle of the right eye.  The brain should give 
less weight to this signal because it got no confirmation 
from the left eye and it should have.

For a setup, I would put the pixels at infinity using a lens
on eyeglasses and also set the monitor separation to simulate
infinity and give a fixation point at infinity.

John B


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End of TECH-3D Digest 276
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