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Re: Virtual Boy


  • From: P3D Josh Rubin <jnr@xxxxxxxxx>
  • Subject: Re: Virtual Boy
  • Date: Wed, 24 Apr 1996 01:35:02 -0400 (EDT)

>   independently, Lincoln Kamm and I were out and about this afternoon and helped
>   Blockbuster's cause by emptying out one store's supply of two units. The manager
>   told us he thought they might be brand new, because he couldn't remember anybody
>   ever renting them!
   
That is a shame, because this is Nintendo's *second*
failure in attempting to incorporate virtual reality.
Remember the Powerglove?  I hope Nintendo won't give
up trying to sell VR games.

On the other hand, the "garage VR" community had a
field day with knockoff Powergloves, figuring out
how to hook them into computers, etc.  I wonder
whether stereopaths will come up with creative
applications for Virtual Boy.
 
Josh

Joshua N. Rubin (jnr@xxxxxxxxx) 


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End of PHOTO-3D Digest 1295
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