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HTML 3D sizing trick


  • From: P3D RJ Thorpe <thorpe@xxxxxxxx>
  • Subject: HTML 3D sizing trick
  • Date: Fri, 25 Oct 1996 08:40:25 -0500

One of the problems with 3D images on the internet is that the size of
the prints varies with each person's monitor/resolution combination.
On low resolution screens the image can be huge, too big to free view.
On hi-res screens it can be very small.

I learned a trick the other day that should help. For all of you who put
your images out on the web, if you code you images like this:

<img src="sample.jpg" width=100%></a>

the key is the width=100%, your image will fill the available width
of the browser. then the viewer only has to adjust the width of their
browser to the size that is most comfortable to them. Sure, making
larger displays will look stair-steppy and smaller displays will cost
resolution, but it will be no worse than if you coded your page for 
these viewers in the first place.

-- 
RJ Thorpe
Cedar Rapids, IA
mailto:thorpe@xxxxxxxx
http://www.skep.com


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