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P3D short, normal, long lenses
- From: bercov@xxxxxxxxxxx (John Bercovitz)
- Subject: P3D short, normal, long lenses
- Date: Mon, 8 Dec 97 08:30:33 PST
Brian Reynolds writes:
> First off the terms should be short, normal and long.
[...]
> Short, normal and long refer to the focal length of the lens as
> compared to the diagonal of the image on the film.
Good. Someone needed to say this.
> By the way, focal length has nothing to do with perspective.
> Perspective is controlled by the subject to lens distance
That's exactly correct but focal length can help with the
correct image-viewing distance (so that you will view from
the perspective point). (This is a different subject from
what Brian was talking about. He was talking about the
perspective of the shot and I am talking about the perspective
of viewing the image.) For a first order answer, let's look
at the pinhole camera. The perspective is set by the placement
of the pinhole relative to the objects in the scene. The correct
viewing distanct to maintain the perspective when viewing the
image is the distance from the pinhole to the negative. This
distance will give you, as the viewer, the same object angles
that the camera's pinhole saw at the scene. To the degree that
the distance from the pinhole to the negative simulates the
focal length of a lens, the focal length is useful in
establishing the image's perspective point.
John B
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